

Vito allows you to bank your money earned via a courier, instead of having to travel back to your hideout to transfer your wallet money to the safe. Cassandra provides you with the mobile arms dealer where you can spend your money you’ve earned on guns and ammunition, though I’d mostly pick up guns and ammo from foes I downed. Whenever you overpower a district you can hand it over to one of your associates – which ends up being a laughable round-table meeting of them convincing you why they’re the best candidate for the jobBy pressing and holding the LB shoulder button you’ll get access to various perks. Cassandra, Vito and Burke will however provide you with a bit more than just some extra cash, they’ll grant you with new abilities and upgrades that become vital if you plan to topple the Marcano family. These side missions include ‘Drive this Truck with cargo here to help the racket grow’ or ‘Drive this boat there to deliver the drugs required by another racket’. You’ll get to meet three main associates who come with their lower tier associates who’ll provide you with boring side missions. So why do you have so many rackets to destroy? You have associates to look after. There’s just no variety, and while the story missions are really not too bad, and the story itself is actually quite interesting, these moments of interest just don’t happen often enough to keep your attention. The problem is that you’ll repeat this over and over and over and over and over and over, and perhaps just one more time. The action is frantic and lots of fun… at first. RB handles any grenades or the planting of some form of explosive. Popping a bullet into the head of some mob soldier is a good feeling, and switching guns on the fly is easy as you simply tab LB to swap between your hand gun and machine or shotgun. Whistling to lure in one of the (very stupid) AI enemies and pressing B to stab him in the head with your huge knife feels great. Both the stealth and action approaches work well and are actually fun to play. Gambling, prostitution, trafficking, drugs and any racket you can think of will require you to dominate it using either a stealth approach (which is very ‘Assassin’s Creed with the whole ‘eagle vision-like’ see through walls thing) or run in guns blazing. Mafia 3 follows a very simple, yet repetitive, recipe – seek revenge on San Marcano by killing all his lieutenants and bosses by taking over their various rackets. As much as the developers got it right you can’t help but notice the obvious shotgun holes. One moment you’re jamming to The Rolling Stones, followed by Jimmi Hendrix, then Creedence Clearwater Revival and then The Beach Boys. The music drives home the era like nothing else though.

When you’re not being called a ‘Nigger’ for wandering around in a white suburb, or into a bar, you’ll be on the hunt for Playboy magazines with nude images in them – if it happened in the late 60s then you’ll likely find it in this game. Mafia 3 also touches on very sensitive topics. It’s quite literally drugs, sex and rock ‘n roll. Yes, this is a revenge story, and with Lincoln’s abilities revenge is violently sweet.īe aware, this game ticks all the boxes that the FPB would like to warn you about.

Lincoln gets a shot to the head that goes wayward and comes out of it with only a scar to show for his troubles. Yes, this is a revenge story, and with Lincoln’s abilities revenge is violently sweetThe heist, which is easily one of the best moments in the game, turns out to be successful and Lincoln, along with his friends and Mafia associates celebrate their score… when Marcano and his son turns on them and kills Lincoln’s friends and father right in front of him. On his return he, along with his buddies, set up a heist in their efforts to make enough money to leave his old world behind, and to pay back a Don, San Marcano. He’s a black orphan who struggled through life to get to where he is today and lives for his friends and surrogate father, Sammy Robinson. Lincoln Clay is one such war veteran who returns home to New Bordeaux (a fictional New Orleans). On one hand we have hippies fighting for peace and freedom, and on the other we have the American war heroes literally fighting for “peace” in Vietnam. Mafia 3 unfolds in 1968, just a year ahead of when Woodstock would take place. Mafia 3 plays with your emotions from beginning to end, but it does so in a very mob-like fashion – it’s in it for itself.
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The series never stood out as a AAA game when compared to the classic greats of our time, but it’s received a cult following that adores everything about the mob underworld. The Mafia series has a rich heritage to live up to.
